I'm matias, a front end dev with a background in graphic design and passionate about AI.
This site contains web experiments using OpenGl, Webpack, React, Compilers, etc.
I'll keep adding projects here, if you want to see more, check out my GitHub.
Exploring the art of digital gardening in Three.js. Grow branches along paths using vertex shaders, and generate procedural branchlets along the way.
Dissolve effect with shaders.
Ray marching fluid simulation with shaders.
3D Earth composed with shaders created with @three/fiber and @react-three/drei.
How to create a ray-marching renderer from scratch using ThreeJs.
Lava lamp with voxels made with ray-marching in a ShaderMaterial.
Real time ambient-occlusion with ray-marching.
Voxels renderer made with ray-marching.
Reflections calculated using ray-marching on real time.
Operations with objetcs in a ray-marching renderer.
Base setup for a ray marching renderer.
A simple scene with vanilla three.js.